AI Insights · Timothy · April 2024
Top 5 Theme Parks Games on Unified Platform in South Africa, Q1 2024
In Q1 2024, the top theme park games in South Africa showed varied performance in weekly downloads, revenue, and active users, with notable trends for each app.
In Q1 2024, the top theme parks games on a unified platform in South Africa exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of these apps, based on Sensor Tower data.
aquapark.io from Voodoo saw a fluctuating performance. Weekly revenue peaked at approximately $58 in the second week of January but dipped to $3 by the end of the month, before recovering to around $27 in mid-March. Weekly downloads varied, reaching a high of 4.5K in mid-January and then dropping to a low of 597 in early February, with a notable spike to 4K in late February. Active users ranged from a high of 27.9K in mid-January to a low of 12.5K in early February, ending the quarter at around 20.2K.
Disney Magic Kingdoms by Gameloft showed consistent performance with weekly revenue starting at $347 and peaking at $483 in the second week of January, before stabilizing around $193 towards the end of March. Downloads surged to 3.7K in mid-January and again to 3.2K in mid-March, while active users rose from 2.2K to a peak of 4.6K in mid-January, then fluctuated around 3.2K by the end of the quarter.
My Aquapark: Idle Water Empire from Highcore Labs LLC experienced variable trends. Revenue peaked at $49 in early January but dropped to negligible figures by late February. Downloads saw a high of 1.2K in early January and fell to just 11 in mid-March, later recovering to 763 by the end of the quarter. Active users followed a similar pattern, starting at 1.6K and ending at 1.3K.
Idle Theme Park - Tycoon Game by Digital Things maintained a steady performance with revenue starting at $294 and settling around $155 by the end of March. Downloads fluctuated, peaking at 451 in early January and dropping to 24 by late January, then stabilizing around 137 in late March. Active users ranged from 944 in early January to 492 by the end of the quarter.
Uphill Rush Water Park Racing from SPIL GAMES showed consistent trends. Revenue remained stable, starting at $30 and ending at $26. Downloads saw minor fluctuations, beginning at 319 and ending at 261. Active users remained relatively steady, starting at 3.8K and finishing the quarter at 3.2K.
For more detailed insights and analytics on mobile app performance, visit Sensor Tower.